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WHAC's Military Pages
Murphy’s Laws of Combat
Soldiers and Armies
- You are not Superman.
- Professionals' are predictable, but the world is full of amateurs.
- No combat ready unit has passed inspection.
- No inspection ready unit has ever passed combat.
- The side with the fanciest uniforms loses.
- Murphy was a grunt.
Battle
- If you are short everything except enemy, you're in combat.
- When both sides are convinced they are about to lose, they're both right.
Planning
- The important things are simple.
- The simple things are very hard.
- No plan survives the first contact intact.
- Prefect plans aren't.
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Tactics
- Don't look conspicuous, it draws fire.
- Never draw fire, it makes everyone around you nervous.
- Try to look unimportant, they may be low on ammo.
- If the enemy is within range, so are you.
- Anything you can do can get you shot, including doing nothing.
- If the enemy is in range, "SO ARE YOU!!!"
- If you can't see the enemy, he still may be able to see you.
Techniques
- If it's stupid but works, it's not stupid.
- When in doubt, empty the magazine.
- Never share a foxhole with anyone braver than you.
- If your attack is going really well, it's an ambush.
- The enemy diversion you are ignoring is the main attack.
- The easy way is always mined.
- When you have secured an area, don't forget to tell the enemy.
- Teamwork is essential. It gives the enemy other's to shoot at.
- Make it too tough for the enemy to get in, and you can't get out.
- The only terrain that is truly controlled is the terrain upon which you're standing.
- The easy way generally gets you killed.
- If you take more than your fair share of objectives, you will have more than your fair share objectives to take.
- You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.
Casualties
- Ammo is cheap; your life isn't.
- It's easier to expend material in combat than to fill out the forms for Graves Registration.
Weapons
- Always keep in mind that your weapon was made by the lowest bidder.
- The law of the bayonet says the man with the bullet wins.
- Tracers work both ways.
- The best tank killer is another tank. Therefore tanks are always fighting each other... and have no time to help the infantry.
- Armored vehicles are bullet magnets, a moving foxhole that attracts attention.
- All five second grenades are three seconds.
- The bursting radius of a grenade is always one foot greater than your jumping range.
- If you can't remember, the claymore is pointed towards YOU.
- Recoilless rifles, aren't.
Artillery and Bombing
- Suppressive fire, won't.
- Final protective fire doesn't.
- Friendly fire, isn't.
- Radios will fail as soon as you need fire support desperately.
- Incoming fire has the right-of-way.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- If you are forward of your position, artillery will fall short.
- All-weather close support doesn't work in bad weather.
- Precision bombing is normally accurate within plus/minus one mile.
- Cluster bombing from B-25s and C-130s is very, very accurate. The bombs always hit the ground.
Supply
- Murphy was a logistician.
- Things that must be together to work, usually can't be shipped together.
- Radios will fail as soon as you need something desperately.
- Beer math is "2 beers x 37 men=49 cases."
Intelligence
- Body count math is: two guerrillas plus one portable plus two pigs=37 enemy in action.
- The enemy side always looks stronger, especially when they are firing at you, to both sides.
- The othersides weapons always seem to look better than you own.
- The noisiest weapons always appear to the most powerful.
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Thanks to MD for the images used on this page.
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Copyright WHAC 2008 | Photo F/X 2008 |